![]() In addition to taking away your opponents’ resources, you’d be perfectly fine if they choose not to play any creatures to prevent them from being taken. WIllbreaker in particular looks like it’d do well with Thassa’s tap ability. Well, that’s.a good number of options, some quite better than others. Now I prefer to go over combos with as few colour requirements as possible so let’s take a look at what other blue control effects you can run. Even a simple Act of Treason effect can lead you to permanent control. The control effect is no longer linked to Vedalken Shackles and you will be able to untap Vedalken Shackles and use it to gain control of another creature.Īn effective way to gain repeated value and while taking control of your opponents’ utility creatures.At the beginning of your end step Thassa triggers and you’ll blink the creature and return it to the battlefield under your control. ![]() With Thassa, Deep-Dwelling and Vedalken Shackles on board activate Vedalken Shackles to gain control of a creature.Let’s run through just how the combo works. This seems to be the best example as well for the format and makes for a solid staple card when Thassa is your Commander. The best comparison would be Conjurer’s Closet which is an effective redundant card to play in a deck running Thassa, Deep-Dwelling but maybe replaced in blue decks for the cheaper cost and indestructible nature.įor the combo itself, we will be using Vedalken Shackles as another reusable effect. The amount of flicker cards with “return that card to the battlefield under your control” is only a handful with many of them either instant spells or difficult to set up scenarios. Now you could use and abuse this ability for your own creatures but let’s have some fun taking your opponent’s stuff. This means that the creatures you take from your opponents with temporary control effects can be replaced with permanent control effects. Thassa’s ability is an end of turn creature flicker ability but it’s the specific type of flicker effects that states “return that card to the battlefield under your control“. As with the rest of the Theros God series, it’s an indestructible enchantment that’s a creature when you have the appropriate amount of devotion. "I will match Thassa drop for drop and show a god what true power is.The last of the Mono Colored Gods spoiled in Theros: Beyond Death was Thassa, Deep-Dwelling. When mortals claim there are places Thassa cannot reach, the sea god laughs. "Mortal strength, like mortal hope, is so easily crushed." -Thassa, god of the sea To resist Thassa is to deny the rising tide. I could not sway him." -Kiora (Nyxborn Triton) "Those who incur Thassa's anger will be swallowed whole by her waves, or torn asunder by her bident." -Thrasios, triton hero (Nullify) Thassa felt no need to punish the sailors for their folly in crossing the straits. The sea simply brings her guest before her. When the sea god Thassa wishes to speak with a mortal, she does not issue a summons or grant a vision requesting a visit. She is worshipped with offerings of fish and salt by the poor, offerings of pearls and nacre by the rich, and with murmured prayers and quiet contemplation by all. Although tritons exalt her above all other gods, she shows no favoritism toward them, seeming equally impassive to all mortals. Tritons and the humans of Meletis comprise most of Thassa's worshippers, as well as all who venture out to sea, whether for exploration, commerce, or war. ![]() Her anger can grow like a rumbling, cresting, unstoppable wave, taking out whole villages with its fury-then subside with the tide, dragging the evidence of her wrath calmly out to sea. Thassa is slow to anger but implacable once roused. When she speaks, she often uses the future tense, always referring to what tomorrow will bring, forever uninterested with the reality of today. ![]() She is constantly striving to resculpt the land, changing coastlines and upending institutions for the purpose of slow, eventual, unfolding change. Thassa is the god who is least likely to be satisfied with the status quo, but also the least likely to rush to change. Legend has it that a mortal sailor once stole Dekella and used it to destroy an enemy fleet, and that Thassa punished the mortal by turning his entire family into eels. Wielding Dekella allows her to control the tides and stir the seas into whirlpools. Thassa wields Dekella, a two-pronged spear. Thassa might also be described as the god of patterns, such as those of tides, currents, ripples in water, and even the passage of time. But she is also the god of ancient knowledge, murmurs, gradual change, introspection, vast distances, long voyages, and far-ranging searches. Thassa is the god of the sea and also presides over aquatic creatures and the secrets of the briny deep. ![]()
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